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  • Monday Oct 17th, '05 @ 8:12am
    Online stat tracking
  • LRX
    posted by mike
  • I'm working on a cool new feature: stat tracking.

    After each game you play in multiplayer, the game's statistics will be added to a running total on the website. These stats will be viewable on the website all of the time. It won't be as extensive as, say, Halo 2's online stat tracking (but what could be?!), but it'll still be cool to see. Right now, you can see a rudimentary version of the stat tracker <a href='showStats.php'>here</a>. As of this posting, I haven't implemented the stat-sending part yet, so it is currently empty.

    I have the login feature working in the game, though. You sign up at the website for a new name. Then, you login on the menu. If you don't login, your stats won't be recorded. Well, I think that answers my last question (that I didn't type out). I hadn't decided how the stats would be sent. I was considering having the client send a copy of its stats to the server at endgame and then having the MP server send both sets to the server. Now, though, I think I'll just have each player send their own stats. The only reason I might have done it the other way would be to keep it legitimate, but this way will be legitimate, too. If a user wanted to prevent stats, they could just not log in, anyway.

    Let's see, I think I should add a screenshot here. I'm getting some cool multiplayer levels made, and they're pretty fun to play. We'll go with one of those cool new MP levels...

    <span class = 'center'><a href="http://img224.imageshack.us/my.php?image=screen350rd.jpg" target="_blank"><img src="http://img224.imageshack.us/img224/1483/screen350rd.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a></span>

    In regards to the last update, I have the server tracking feature working very nicely. There may be some tweaking to do to it, but it looks very good right now.
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