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Tuesday Nov 29th, '05 @ 12:43am
Small updates
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LRX
posted by mike
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Apparently I had a small error in the stats section. Luckily, it was just a scripting error. I wasn't computing the flag time properly (convering from N seconds to min:sec format). I have fixed that now.
I changed up a couple of things in the game in the area of multiplayer. Usually, an enemy will respawn 2 seconds after he is killed. In multiplayer now, though, the enemy will wait 8 seconds. I did this to balance the game a little better; the enemies became a little too much, especially in KOTH mode. I also increased KOTH leave-hill-warning time from 5 to 10 seconds (the time you can be away from the hill before your accumulated time resets). These changes look to have helped the pacing of games (especially KOTH / flag games) considerably.