Errro reaches 50 levels
Errro
Friday Mar 27th, '09 @ 1:42pm
Well, the "Content Race" sure made a few length pit stops, but finally I have reached my target level count for Errro: 50 levels. I think I did a pretty good job on them; you'll certainly find yourself challenged to solve many of them!

Unfortunately, this does not quite yet signal the completion of Errro. I still have a decent number of tasks to complete.

For starters, I've been working on giving the game a graphical upgrade. Previously I rendered the game in a fairly diminutive 320 x 240 area; I'll be expanding that and also replacing the graphics that have appeared in past screenshots. I think it will look pretty good when I'm done.

However, I initially hard-coded the game for the previous dimensions. You'd think after all this time I'd have learned not to do that. You'd think! I actually spent some time a couple of weeks ago changing the code to use variables instead of hard-coded numbers, but I still have a few issues to resolve.

Elsewhere on the docket, I'll need to work on things such as the menu systems (makeshift at the moment) and some of the website integration of the game. The latter will include features like a page that tracks which levels you have and have not beaten; this will (a) help you keep track of which levels you need to beat (especially if you skip around), and (b) help you demonstrate your awesomeness to everyone else. :P
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