Bad Guys and Dialog Boxes
ASCII Game
Saturday May 30th, '09 @ 9:17pm
posted by mike
I'll begin with a quick update on Errro: Errro has been sitting on the back burner for the last few weeks. I am still working on getting some upgraded graphics. Hopefully I can finish up with that in the near future; afterward, I will need to retouch all of the levels using the new graphics. After that, I will release the game! =)
Let's talk about the ASCII game for a minute now. If you've followed this project (any of my projects?), you know that it has moved along with all of the consistency of a teenager driving a stick shift for the first time. For now, I've resumed work on the project and the cylinders are clicking nicely so far.
Recently I've concentrated on adding some new (or "some at all") enemies to the game. I probably have somewhere in the vicinity of half a dozen enemies altogether as of this writing. As inspiration allows, I'm going to work on getting some more friends for this sextet.
I also finally got around to revamping the control customization dialog. The game does not feature a particularly overwhelming number of controls, but I had reached a point where separating the customization dialog into separate sections (for "movement" and "actions") seemed appropriate. I hemmed and hawed my way through the process until I got something satisfactory.
Lastly, if you didn't notice, I recently posted a new screenshot called "A Spooky Forest."