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New Game: Wordtris!
Wednesday Jun 9th, '10 @ 5:10pm


Every now and then I watch someone play a game and I get some crazy idea about how to turn it into something the same yet different. I'll admit, it often tends to involve Tetris. ;)

I like to play word-finding games like Scrabble or Boggle, and I like to play Tetris. Now, I can play elements of both game types at the same time! In Wordtris, you have falling Tetris pieces that have letters on each tile. You have to try to make words out of the letters. You can also clear the rows (like in standard Tetris) if you need to make some room.

Wordtris will definitely make you think!
Errro Revision Available
Wednesday Jun 24th, '09 @ 8:44pm
You can't always predict everything when you release a game. :) I have an updated version of Errro with a couple of small enhancements.

Update - You can't always predict it on the second try, either. If you downloaded the source version update in the last couple of hours, please download it again. It fixes a crash bug in the level editor. Thanks!

Firstly, the new source version includes compatibility with Python 2.6. Previously, it only worked through Python 2.4. If I had updated my system in a more timely fashion, I would have worked this fix into the first version.

Also, both versions include the following fixes:

- A new "undo move" feature
- An option to run the game in fullscreen mode
- Fixes to 2 levels (later in the game) that make them easier possible
- Fix to the sound effect preference setting


Also, make sure to look at some of the new downloadable levels! I posted a screenshot of the newest such level; you can currently see it at the side.
Errro Complete!
Saturday Jun 20th, '09 @ 12:57pm
Well, believe it or not, I have finally finished Errro!

I started this project many months ago. As I've mentioned previously, I intended to use Flash for the game. I had almost everything working in Flash, too. Unfortunately, I grew dissatisfied with the performance and palatability of Flash/ActionScript; thus, I ported it to Python/OpenGL.

Errro is a puzzle game. You face no time limits; you face no enemies. You must simply gather each of the gems in the level. As you might expect, getting the gems usually proves challenging. :P In all, Errro ships with 50 levels (along with 15 tutorial levels).

In addition, Errro features a direly simple level download option. From the game itself, you can navigate a list of new levels to download. (One of the levels might even have a bonus feature...) This will offer you a virtually endless supply of additional levels!

For those of you who enjoy creating content for games, Errro provides an easy-to-use level creation tool. You can design your level in minutes, and then with a simple click you can upload it for everyone else to download. =)

Windows users can download the ... Windows version. This allows you to play the game immediately without any requirements.

Linux and Mac users should download the Source version. (Alternatively, you can of course run the Windows version virtually.) You must have python 2.4, pygame and pyopengl installed on your system to run Errro. On Linux, installing these should take less than 2 minutes.

I'll conclude with a brief rundown of Errro's main features.

Errro Feature List

- 50 challenging levels (+15 tutorial levels)
- Powerful Level Editor with upload capability built in
- Level completion tracking
- Stirring music and sound effects
- Online Level Browser

Thanks for visiting my site. I hope you enjoy the game!
Errro Release Imminent
Thursday Jun 18th, '09 @ 3:05pm
Finally. :P

Don't mistake this post with all of the previous posts that trumpeted the looming release of Errro. I'm not crying wolf, I promise!

I'm currently putting the finishing touches on the game. It has actually undergone some significant changes since I last posted about it. Chiefly, I decided to port the game to Python (from Flash). This allows for much better game performance. It also makes me happy. Nothing beats Python. =)

Over the last several days, I've been adding various menus to the game, redesigning levels (I finished work on upgraded graphics for the game), implementing sound effects, and other such things. Everything's looking pretty good!

To hold you over until I release the final version (look for that in the next week or so), I posted a couple of new screenshots in the Errro screenshot section.
A Demo Release for the ASCII Game!
Wednesday Jun 10th, '09 @ 10:13pm
Somewhere in the neighborhood of a year ago, I released a short demo of my ASCII game. The game didn't have a very wide range of enemies; it primarily offered a series of platforming challenges. Thus, I don't believe I even posted the demo on my website.

Today, though, the ASCII game has reached a much better point in its development. The game has added vertical scrolling, grabbable objects, new enemies and new world types. (I especially like the "winter world" and its cool snow effect.) All of these additions provided more than enough fuel for a second, more robust demo of the ASCII game.

Having run a beta release revealed a couple of small but corrigible bugs (my favorite: the game crashing at launch if you didn't have a joystick attached... oops!), I can now present you with the new demo of my ASCII game!

If you run Windows (any version), I recommend that you download the binary version. You can run it without any prerequisites. If you use Linux or a Mac, you can consult the Demo 2 forum thread if you need help with the dependencies.

Windows Binary download (5MB)
Source download (2MB)

For a quick peek at what kinds of levels to expect in Demo 2, you can check out the ASCII screenshot section; I posted a fair number of new images this evening.

I hope you enjoy the demo! If you have any problems running it, just mention it in the thread and I'll do anything I can to help you out.