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  • Monday Oct 6th, '08 @ 11:58pm
    Errro Feature Complete
  • Errro
    posted by mike
  • I haven't updated in a succession this short in some time! :P

    Two or three weeks ago I completed the main code for Errro. It has a lot of interesting objects that will allow me to create all sorts of devious puzzles.

    Speaking of puzzles, though: I need to make them. :P I only have a couple of levels done so far. In time I'll have the chance to expand on that number. The game will also feature a nice, easy-to-use level editor with easy in-game level submission. This will allow me (and other players I hope!) to continue to add to the longevity of the game with new levels after the initial release.

    Notice that I added a new screenshot of a project I have had in hibernation for some time. I'll update in the coming days to discuss that project a little more verbosely. =)
  • (0) comments
  • Wednesday Sep 3rd, '08 @ 1:19am
    Introducing Errro
  • Errro
    posted by mike
  • A couple of years ago I made my first foray into the world of Flash. You know the result of that experiment as Snake.

    I really like Snake a lot, but I ended up deciding against continuing with Flash development. (Finding Python helped to make that decision a lot easier. :P) I didn't really like the Flash IDE; I didn't like the movie clip approach to graphics rendering; and I didn't really have half a clue as to how to do anything. :P A shift to Linux (which obviously doesn't natively run the Flash IDE) seemed to ensure that I wouldn't work in Flash again.

    A couple of years and a little bit of peer pressure later, I have taken a second attempt at Flash development. More interestingly (read: more frustratingly!), I've been developing in Linux with some open source Flash development tools. After a series of struggles to get seemingly simple tasks operating properly (e.g. transparency), I've finally started to gain some momentum on this second project: Errro.

    The game Errro will pit you against only your wits as it presents to you a series of puzzles designed to torment every last unbrushed path in the most distant reaches of your soul! Well, I don't have any real levels yet, and technically you can't actually win a level yet, but I think that sounds like a good pitch! :P

    As you might surmise from the name, Errro will place an emphasis on arrows. Chiefly, various blocks in the game will serve as transporters from one part of the screen to another part of the screen; you could call them elevators if you disregard that some of them move on the zeroly dot producted axis. Of course, I've worked to add several other interesting object types in the game to "help" you on your journey. I think the game is turning out pretty well so far.

    Lastly, I added an early screenshot of a demonstration level. You can see it as the "Latest Image." =)
  • (1) comments
  • Sunday Oct 14th, '07 @ 5:25pm
    'Dozer status update
  • Dozer
    posted by mike
  • I've continued to work on various aspects of 'Dozer in the last few days. I've needed to spend a bit of time (still) polishing up and adding bits of functionality here and there to the GUI system. That work will pay off in future and other current projects also, though. I added scroll bars to multi-line text boxes this evening. (Previously I only used them for editing tasks, so I held off adding the scroll bar.)

    I'm finishing up most of the user interface business and I'll soon be starting on creating more levels for the single player mode. After that, I'll probably be ready to release the game. :)
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  • Sunday Oct 7th, '07 @ 5:32pm
    Progress on a New Game
  • Dozer
    posted by mike
  • I've recently been working on a new game called 'Dozer. You may have played games like 'Dozer before; you have to push blocks around onto targets to finish each level.

    I have a couple of screenshots from the game in the screenshots section, and I added a video of the game to the videos page. They'll give you a good idea of how the game works.

    The game will feature both a single player and a multiplayer mode. I don't have the details fully worked out in regards to the multiplayer aspect of the game, but I hope to have a couple of different gameplay modes available.

    Check back later for more on 'Dozer.
  • (1) comments
  • Sunday Aug 19th, '07 @ 4:50am
    New Game: WiiWord
  • Games
    posted by mike
  • I have finally released a game I've been working on for a couple of weeks now. I call it WiiWord.

    You can only play this game on a Nintendo Wii right now, hence the name. :)

    I'll add it to the Games menu shortly. In the meantime, <a href = '/wiiword/'>click here to play WiiWord</a>.
  • (0) comments