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  • Friday Nov 11th, '05 @ 9:36pm
    New screen
  • LRX
    posted by mike
  • I've been working on new single player levels lately. I'm about 60% done with them; here's a screen of the latest one. It is one of my favorite levels. It's very hard, but very cool at the same time. I did a little work on the editor to make creation faster. You can set all tiles of a desired type to be collision/ladder/monkey bar etc. now, so instead of clicking 'apply ladder' to every ladder tile, you just ctrl+click on one ladder and it automatically applies ladder-collision to each ladder in the level. That makes it pretty much twice as fast to finish a level. Well, not twice as fast, but less tedious.

    <span class = 'center'><a href="http://img41.imagevenue.com/img.php?loc=loc43&image=a44_screen43.jpg" target=_blank><img src="http://img41.imagevenue.com/loc43/th_a44_screen43.jpg" border="0" alt=""></a></span>
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  • Monday Nov 7th, '05 @ 12:21am
    Cheats
  • LRX
    posted by mike
  • I spent a short time today finalizing the cheats system. After implementing all of them (so they actually worked), I finally got around to implementing the purchase system.

    Each time you complete a single player level for the first time, you get to keep the gold in that level for use in the cheats store. Right now there are twelve cheats. Some of them are cool, some are weird, but they all cost money! ;)
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  • Monday Oct 31st, '05 @ 11:57pm
    Pac Man
  • LRX
    posted by mike
  • Remind you of anything?

    User posted Image

    I was nice enough to pick up all of the bombs and ropes so that you could have an unobscured look at the level. ;) Imagine how much more effectively Pac Man could have grabbed those things he ate if he'd been able to dig holes in the ground!
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  • Monday Oct 31st, '05 @ 2:07am
    Stats adjustments
  • LRX
    posted by mike
  • As usual, I did some minor work on the stats system. I actually had to reprogram all of the actual game's presets; I hadn't been saving some of the information, and I ultimately decided that I needed to. (Previously, I didn't save the settings for Turbo/Dark mode, and map spawn settings.)

    <a href='http://mikdot.allhyper.com/playerStats.php?vPlayer=NewPlayer'>Check out NewPlayer</a>'s stats for a look at the updated website side of things. When a non-standard game setting is used (game setting refers to a non-goal/non-equipment settings, basically), an icon appears to represent that change. This you, you'll be able to see if one player played in the dark while the other player had turbo mode (a huge imbalance!). Then, if you saw that the favored player won, you'd think, "Well, of course they'd win!" Or, if the other player overcame the odds, you'd really come away impressed.
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  • Saturday Oct 29th, '05 @ 11:39pm
    Turbo Mode
  • LRX
    posted by mike
  • Today I'll show you a screenshot of the Deathmatch Setup screen. It will probably not change very much, so you might consider it final. I just finished fixing a couple of problems with Turbo-mode, mostly enemy-related problems. I also need to make it so that you can make turbo mode apply to both players, only one player, or only enemies. (Right now it's just all on or all off.) Everything else in the setup screen is pretty much fully functional.

    User posted Image
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