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Errro Feature Complete
Monday Oct 6th, '08 @ 11:58pm
I haven't updated in a succession this short in some time! :P

Two or three weeks ago I completed the main code for Errro. It has a lot of interesting objects that will allow me to create all sorts of devious puzzles.

Speaking of puzzles, though: I need to make them. :P I only have a couple of levels done so far. In time I'll have the chance to expand on that number. The game will also feature a nice, easy-to-use level editor with easy in-game level submission. This will allow me (and other players I hope!) to continue to add to the longevity of the game with new levels after the initial release.

Notice that I added a new screenshot of a project I have had in hibernation for some time. I'll update in the coming days to discuss that project a little more verbosely. =)
Introducing Errro
Wednesday Sep 3rd, '08 @ 1:19am
A couple of years ago I made my first foray into the world of Flash. You know the result of that experiment as Snake.

I really like Snake a lot, but I ended up deciding against continuing with Flash development. (Finding Python helped to make that decision a lot easier. :P) I didn't really like the Flash IDE; I didn't like the movie clip approach to graphics rendering; and I didn't really have half a clue as to how to do anything. :P A shift to Linux (which obviously doesn't natively run the Flash IDE) seemed to ensure that I wouldn't work in Flash again.

A couple of years and a little bit of peer pressure later, I have taken a second attempt at Flash development. More interestingly (read: more frustratingly!), I've been developing in Linux with some open source Flash development tools. After a series of struggles to get seemingly simple tasks operating properly (e.g. transparency), I've finally started to gain some momentum on this second project: Errro.

The game Errro will pit you against only your wits as it presents to you a series of puzzles designed to torment every last unbrushed path in the most distant reaches of your soul! Well, I don't have any real levels yet, and technically you can't actually win a level yet, but I think that sounds like a good pitch! :P

As you might surmise from the name, Errro will place an emphasis on arrows. Chiefly, various blocks in the game will serve as transporters from one part of the screen to another part of the screen; you could call them elevators if you disregard that some of them move on the zeroly dot producted axis. Of course, I've worked to add several other interesting object types in the game to "help" you on your journey. I think the game is turning out pretty well so far.

Lastly, I added an early screenshot of a demonstration level. You can see it as the "Latest Image." =)